Roger E. Moore. Polyhedron 61, July 1991, pp.25-27.
3 pages, large format.
The second part of a three part series looking at player character spacecraft. This looks at the role of the PC ship, group dynamics and then runs through their application in several role-playing games including Traveller and 2300AD. Part 3 contained no Traveller specific material (Part 1 unseen). Department: The Living Galaxy.
Marc W. Miller. Gryphon 4, Winter 1981, pp.16-17.
2 pages, large format. Ill.
The creator of Traveller discusses four seeds that make up a good campaign: the Basics, the Pull, the Push and Gimmicks. Examples are provided from D&D and Traveller. These had ‘The Enigma’ added to them to create five seeds in The Traveller Book the following year.