Of course it's not, and I accept that my experience is not everyone's, but from what I've
seen and heard most games involve some at some point. The LBBs gave all PCs level-0
with some or all (depending on printing) guns and melee weapons for a reason.
> But on your wider point, I've never let the rules bind me on what I'd
> allow players to "trade" for in character gen as long it's reasonable
> and becomes part of their character.
I don't either - back in the CT/MT days letting people roll the d6 for a skill and then
choose which table it was from was a common house rule. However, when discussing
published rules giving them a pass because I can make a house rule for them seems
unreasonably kind, given that in the end any set of rules gets a pass if this is the case.
> (The hardest bit seems to me to be writing scenes/plots that let them
> utilize the Talents they have - or should I just be doing the usual
> kinds of things and letting them come up with the application of
> skills and Talents to the tasks in hand?)
The former makes sure the talents will see use, the latter more often (IME) results in truly awesome and surprising play.