Huge problems with Adventure Class ships? Absolutely.
It was a design decision because the focus was on Fleet or Squadron engagements.
Of course, multiplying boxes by five or so in sub-1000dT ships makes the system more palatable for that scale of combat. The next problem is how to factor skills, but you can draw on the crew quality table for that.
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Dom Mooney - Sent from iOS using Spark
On 22 Feb 2016, 01:06 +0000, Evyn MacDude <xxxxxx@gmail.com>, wrote:
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