For routine operations, e.g. skimming or water/ice-harvesting on a properly equipped vessel, I usually take failures to mean that there is an equipment failure that resulted in less fuel being harvested than expected, and possibly further damage to the gear. E.g. the intake valves didn't open fully, a pump bearing froze, that sort of thing. The net result is you don't have all the fuel you were expecting, and you need to fix something to make another try at it. With a properly equipped and crewed vessel under normal conditions, this almost always just translates into an unexpected delay. Given that PC-controlled vessels are seldom properly equipped or crewed, and virtually never operate under normal conditions, outcomes in this specialized domain may be less positive. :>

On Wed, Feb 24, 2016 at 11:07 AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote:
This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (xxxxxx@yahoo.com) has been replaced with a dummy one. The original message follows:


--------------------------------------------
On Tue, 2/23/16, Kelly St. Clair <xxxxxx@efn.org> wrote:

 Subject: Re: [TML] Trawling for 'ice'?
 To: xxxxxx@simplelists.com
 Date: Tuesday, February 23, 2016, 12:41 PM

 On 2/23/2016 11:29 AM, tmr0195@comcast.net
 wrote:

 > With my luck
 the ship's fuel purification system will not work or
 the
 > contaminates will do something
 nasty to the ship.


 Perhaps, but IMO that's a card that should
 be played sparingly - I mean,
 that's
 what the system is FOR.  If it's not reliable, then you
 get the
 players rolling their eyes
 ("oh look, the transporter/holodeck/ whatever
 is broken again because lazy writing I mean
 REASONS") and the characters
 wondering
 why they spent the credits and volume on something that
 never
 works.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

My experience has always been that skimming/refueling/refining is, just like a simple basic jump, pretty much a 2-12 on 2d6 for success.
The only time a failure happens is for the same reason a jump failure happens & we all know how that comes to be...

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Craig Berry (http://google.com/+CraigBerry)
"Eternity is in love with the productions of time." - William Blake