On Thu, Feb 18, 2016 at 3:55 PM, Craig Berry <xxxxxx@gmail.com> wrote:
How does this game approach the problem?

For whatever it may be worth:

I see that the producer of this is Ad Astra. IIRC, their previous games have concentrated maniacally on the orientation of craft relative to one another, since they use weapons and defenses with strictly-limited arcs of fire plus highly-detailed hit locations. I tried to play an earlier game but gave up without ever finishing the first round, due to insane complexity. Basically, they seemed to be trying to recreate a 3D video game on the tabletop. 

--
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein
"I studied the Koran a great deal. I came away from that study with the conviction there have been few religions in the world as deadly to men as Muhammed." Alexis de Tocqueville (1843)
"We know a little about a lot of things; just enough to make us dangerous." Dean Winchester
"It has been my experience that a gun doesn't care who pulls its trigger." Newton Knight (as portrayed by Matthew McConaughey), to a scoffing Confederate tax collector facing the weapons held by Knight's young children and wife.