I agree that the GM/Referee has the right to fairly kill characters off during a game and that under certain conditions can manipulate results a bit or a lot to keep to going. In my case I kill off my own characters with unbelievably lousy die rolls that have left more than on Referee amazed. Somebody has to be one of Star Trek's red shirted landing party.;-)
Part of the reason I stopped playing D&D was because of "aggressively stupid behavior by a character."
Thank you for your reply.
From: "Craig Berry" <xxxxxx@gmail.com>
To: "TML" <xxxxxx@simplelists.com>
Sent: Wednesday, February 17, 2016 4:28:05 PM
Subject: Re: GM discretion; wasRe: [TML]Tracking spaceships inJump TU, was: Instantcity
Sure. And a GM is well within his "rights" to kill characters through the risks inherent in almost all activities. People get killed just crossing the street every day, after all.
That being said, the players and the GM are trying together to create an entertaining and involving narrative. A story in which our hero discovers a secret conspiracy, takes risks to learn more, manages to sneak into the secret base, and then dies due to tripping and falling down a set of stairs would be supremely unsatisfying as narrative, even if it's the sort of thing that really can happen. A capable GM will bend outcomes a little bit (or rarely and judiciously, quite a lot) so that even if the hero(s) die, they die in some interesting, meaningful, satisfying way.
Of course, aggressively stupid behavior by a character is a different matter, and the GM is under no obligation to prevent an in-game Darwin Award from being earned. :)
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