Greetings Greg,
Under the Classic Traveller mis-jump rules the mis-jump chances are
(13+ on 2d6), unrefined fuel use (and not equiped to use it
DM+1), distance to stellar mass dependent (within 100 diameters
(DM+5) is less risky than within 10 diameters (DM+10)) and not a Navy
(DM-1) or Scout ship (DM-2).
A ship can travel up to 36 hexes so the following situation is
possible:
An Empress Marava-Class A2 Far Trader mounting a standard Jump-2 has
mis-jumped from Ukham (3034/Langan/Gushemege) and arrives 36 hexes later in an
empty hex at (2616/Gone/Reft). Where the crew finds / encounters a Gazelle class
Close Escort mounting a Jump-2, 4, or 5 (Drop tank situation
dependent) with the Horizon class Gig and Drop tanks attached. Investigation of
the Gazelle shows that it mis-jumped from Binges (1635/district 268/Spinward
Marches), a distance of 35 hexes.
Both ships are in need of jump fuel, but even with a full load of fuel for
both the nearest system is too far for general survival, unless you are VERY
creative.
In service,
Clifford Linehan
Traveller: The Core Route
Projects
®Traveller is a registered trademark of Far Future Enterprises,
1977-2015
So
what are the chances of there being a misjump into space too far from any star
system per different rules?
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