Don't need AI ''brain damage''.
A warship AI may have the functionality to decipher languages, but would it have a function to teach?
The curve from TL9 to TL14 is a fairly steep one, but anything lower is a cliff. Can you see someone from 1850s Victorian England trying to understand neurobiology, or nanotechnology, or 21st century polymer materials?
Bridging the knowledge gap will require some very talented individuals, but would not create advanced society within even three generations, even without a luddite revolt or two.

Lets assume Tigress land next to the London c.1150 population central. That is a demographic with a 0.2 percent Literacy. Great Britain, commencing public education (later enforced by law) in the 1880s achieved 98% Literacy by late 1960s if I remember correctly.  Four generations.
This made programming possible in the 70s because the entire population was assessible for ability to do this.
But IMHO trying to achieve this in 1150 would eventually destroy the native society.

On 12/02/2016 2:22 AM, "Knapp" <xxxxxx@gmail.com> wrote:
I was thinking in reply to the AI computer problem, assuming you play with computer AIs, that perhaps the computer suffered a coma like damage or stroke like, thus leaving it fully functioning but with bits not working. Perhaps the computer can run basic functions but higher functions like security are offline or maybe it just thinks everyone is a friend.

Brain damage can lead to some really odd results. This could also set the story up for odd events and also funny events as the AI makes odd decisions or does weird things.

--
Douglas E Knapp, MSAOM, LAc.
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