On Tue, Nov 3, 2015 at 3:14 PM, Craig Berry <xxxxxx@gmail.com> wrote:
One of the defining characteristics of Traveller is that it avoids transhumanism. Personality recording or cybernetic augmentation seem to violate that pretty directly. And once you allow such technology to develop in reasonably predictable ways, the setting doesn't look anything like the 3I as we've come to know it.


Yeah, that was my twitch during the moments after I realized what those chapters meant.

Part of me is waiting for my players to think this through. Most of them are new to the concept of non-computer based RPGs, and they haven't really twigged to the idea of pushing the boundaries.

I haven't advertised the tech is there, and just kicked back and treated it as something that exists, but it isn't marketed very much. Not as suppressed as psionics, but socially not something that's commonly mentioned.