Modern instruments aren't that good down here, in a limited environment, even when your operators are awake. Add in the vastness of space, and that perfect reception doesn't exist, and I really don't see "not breaking a sweat". Add in the ruleset endorsing stealth, and the game becomes interesting again.
From: Craig Berry <cdberry@gmail.com>
To: tml@simplelists.com
Sent: Tuesday, June 30, 2015 12:49 PM
Subject: Re: [TML] sensors and ops (was berthing)
Any realistic design that dissipates waste heat from a Traveller-scale fusion power plant is going to be phenomenally bright in IR. Detection consists of looking for insanely hot objects that aren't known already, a job modern sensors and computers could handle without breaking a sweat. Even if you handwave away waste heat (which takes you well out of hard-SF territory), just being a ~300K source from lifesystem heat is going ot make you stand out anywhere beyond the "ice line".
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