John Groth wrote:
>Well, instead of automating the process, you could always crowdsource
>the task of generating NPCs to the TML. ;-)
Now there's a thought!
I'm game!
>I assume that NPCs for your adventures will be generated using the
>Mongoose Core Rulebook.
Or possibly Books or Alien Modules
>If that's the case, I'm sure that the combined
>membership of the TML could provide you with plenty of suitable NPCs.
>All you would need to provide is the parameters
Yes, that would easy enough to provide
>(and, perhaps,
>acknowledgement in any published adventure)....
That's harder to promise as my daughter and colleague will tell you... but I'd certainly *submit* such acknowledgement!
>Parameters might include TL, age, sex, profession and number needed:
>Examples:
>TL-13, ages 22-50, sex Any, Police Officers, 4 needed
>TL-10, ages 60+, sex Any, Disabled Veterans, 3 needed
>TL-12, ages 18+, sex Both (50/50 ratio), professions Any (generic
>citizens), 8 needed
>As an additional advantage, we could provide you with whatever details
>stood out to us while generating the character. You could then use that
>to help flesh-out the NPC in question.
Works for me, although they might need to be tweaked to fit.
>What do the rest of y'all think of this idea? What additional
>parameters might Mr. Collinson need to provide?
Would be handy to specify if specific skills required.
Maybe UPP stat or range
But would be willing to give it a go. Much though I love the subcreation and often use it to kickstart writing when too tired to think, I do sometimes get bogged down in it as a way of avoiding writing!
Of course my only worry now would be I ask for them, TML provides them, I even get them published and then everyone but me looks at the finished thing and says, yeah... but you really didn't need that detail...!
:-)
Have a good night
tc