Which just tempts me to run an adventure with a rock-solid, honorable patron just to mess with people. ;)On Wed, May 20, 2015 at 4:15 PM, Kelly St. Clair <kellys@efn.org> wrote:On 5/20/2015 3:39 PM, Richard Aiken wrote:
On Wed, May 20, 2015 at 2:34 PM, Craig Berry <cdberry@gmail.com
<mailto:cdberry@gmail.com>> wrote:
I think the central moral of most of the Traveller games I've played
over the years is "If it sounds too good to be true, it probably is."
In line with what somebody upthread said, that sounds a lot like
something from Shadowrun. The published adventures for that game
routinely featured Patron doublecrosses and/or hidden agendas that my
players came to regard the initial up-front payment as all the nuyen
they were ever likely to get from that particular Mr. Johnson . . .
Yup.
There's the tale of one of the SR developers, who sat down with some players and was surprised that they assumed this - and then had it pointed out to them that the Patron betrayed the PCs in /every single published adventure/.
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