My take is that the weapons listed in LBB 2 where what was available to all ships. LBB 5 is geared for building up warships and the LBB 2 covered what most civilian and non-3I navies could legally have. I don't know about you but I'd rather have my naval asset out-gunning civilians and mercenaries. It would be nice if I'd out gun pirates and other bad guys.
The other item is that the combat systems are different between LBB 2 and LBB 5, which is probably why I never thought of trying to bring in the additional systems from LBB 5.
When you figure out the numbers I would like to get a copy please.
From: "Evyn MacDude"
<xxxxxx@gmail.com>To: xxxxxx@simplelists.comSent: Monday, October 27, 2014 11:54:06 AM
Subject: Re: [TML] CT LBB5 HG 1st ed (c)1979 - Jump Governor
On Mon, Oct 27, 2014 at 12:07 AM,
<xxxxxx@comcast.net> wrote:
> The mess, in my opinion, we currently have is that when the rule changes
> came out there wasn't enough time and/or enough bodies to ensure that the
> original designs matched with the newest rules.
>
> My answer is that under Book 2 rules plasma, fusion, particle beam, and
> meson guns are not available so they do zero damage.
Well that's no fun.....
Remember Special Supplement 3 Missiles has the radiation damage chart
for Book 2, so we are partially there for PAs....
--
Evyn
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