My take is that the weapons
listed in LBB 2 where what was available to all ships. LBB 5
is geared for building up warships and the LBB 2 covered what
most civilian and non-3I navies could legally have. I don't
know about you but I'd rather have my naval asset out-gunning
civilians and mercenaries. It would be nice if I'd out gun
pirates and other bad guys.
The other item is that the combat
systems are different between LBB 2 and LBB 5, which is
probably why I never thought of trying to bring in the
additional systems from LBB 5.
When you figure out the numbers I
would like to get a copy please.
From:
"Evyn MacDude"
<evyn.macdude@gmail.com>
To: tml@simplelists.com
Sent: Monday, October 27, 2014 11:54:06 AM
Subject: Re: [TML] CT LBB5 HG 1st ed (c)1979 - Jump
Governor
On Mon, Oct 27, 2014 at 12:07 AM,
<tmr0195@comcast.net>
wrote:
> The mess, in my opinion, we currently have is that when
the rule changes
> came out there wasn't enough time and/or enough bodies to
ensure that the
> original designs matched with the newest rules.
>
> My answer is that under Book 2 rules plasma, fusion,
particle beam, and
> meson guns are not available so they do zero damage.
Well that's no fun.....
Remember Special Supplement 3 Missiles has the radiation
damage chart
for Book 2, so we are partially there for PAs....
--
Evyn
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