Dedicating 20% of your volume to a bridge and 44% of your volume to fuel does put a crimp in your cargo space, yes.

Add in a mandatory 4% for a computer, 14% to mandatory drives, 4% for one stateroom and 3% for a fuel purifier and we're down to 11 total dtons to play with, including upgrading the manuever drive from 2 gees.

I split these 3 dtons to cargo, 4 dtons to a second stateroom, 2 dtons to a backup computer, 1 dton to a "vehicle bay" and 1dton to a turret.

They are, literally, the only bits of spare volume in the vehicle, if you want a 100 dton ship that can do a jump 4 and pull two gees - and the decision to stick with two gees is going to annoy the crap out of Imperial Navy for the next millenia.

A SC-15N model drops a stateroom  (pilot and gunner share a bunk, and crosstrain to engineer) and the backup computer to get more or less fleet speed of 4 gees - but this makes the IISS unhappy, as the backup computer presumably represents survey gear and whatnot.

By the way, the base SC-15 can immediately replace the obsolete TL13 Xboats without the need for Xboat tenders.

Ian Whitchurch

On Sat, Oct 25, 2014 at 4:25 AM, Phil Pugliese (via tml list) <nobody@simplelists.com> wrote:
This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (philpugliese@yahoo.com) has been replaced with a dummy one. The original message follows:

Looks good.

The only caveat I can come up with is the big reduction in cargo space.
I do recall a few adventures (altho I always preferred  a free/fartrader myself) where the PC's augmented their cash flow by carrying merchandise.

I guess some merchandise *could* be stacked in unused staterooms?

------------------------------------------------------------------------------------------------------------------
On Thu, 10/23/14, Ian Whitchurch <ian.whitchurch@gmail.com> wrote:

 Subject: Re: Naval Scout/Couriers Re: [TML] Why do those big ships carry so many fighters?
 To: tml@simplelists.com
 Date: Thursday, October 23, 2014, 3:33 PM


 This is the FS proposal for the
 SC-15 project - a jump 4 scout/courier, for the Navy's
 needs of the next millenium.
 Unlike certain of our competitors,
 we decided that maintaining the same 100 dton wedge profile
 of the Type S was a high priority, as this means that the
 vast amount of IISS infrastructure can be
 re-used.
 The ship is
 capable of the jump-4 of the majority of the Imperial Navy
 squadrons, and has a backup computer that allows it to
 maintain jump-3 even under battle damage. Two staterooms, an
 air/raft bay and 2dtons of cargo space have been maintained,
 along with the dual turret of the old type S.
 Fuel scoops and purification have,
 of course, been maintained.
 We commend the new workhorse of the
 Third Imperium to you.
 ****
 Ship: SC-15Class:
 SC-15Type: ScoutArchitect: Ditzie
 SpofulamTech Level: 15
 USP       
  SC-1142441-000000-00000-0 MCr 97.130 100
 TonsBat Bear                        
   Crew: 2Bat                        
        TL: 15
 Cargo: 3 Crew Sections: 1 of 2 Fuel:
 44 EP: 4 Agility: 2Craft: 1 x 1T
 NoneFuel Treatment: Fuel Scoops and On Board Fuel
 PurificationBackups: 1 x Model/2bis
 Computer
 Architects
 Fee: MCr 0.971   Cost in Quantity: MCr 77.704

 Detailed
 Description  (High Guard Design)
 HULL100.000 tons
 standard, 1,400.000 cubic meters, Needle/Wedge
 Configuration
 CREWPilot,
 Gunner
 ENGINEERINGJump-4, 2G
 Manuever, Power plant-4, 4.000 EP, Agility 2
 AVIONICSBridge, Model/4
 Computer1 Model/2bis Backup
 Computer
 HARDPOINTS1
 Hardpoint
 ARMAMENT1 Dual Mixed
 Turret with: 
 DEFENCESNone
 CRAFT1 1.000 ton None
 (Crew of 0, Cost of MCr 0.000)
 FUEL44 Tons Fuel (4
 parsecs jump and 28 days endurance)On Board Fuel
 Scoops, On Board Fuel Purification Plant
 MISCELLANEOUS2
 Staterooms, 3 Tons Cargo
 USER DEFINED
 COMPONENTSNone
 COSTMCr 98.101 Singly
 (incl. Architects fees of MCr 0.971), MCr 77.704 in
 Quantity
 CONSTRUCTION
 TIME38 Weeks Singly, 30 Weeks in
 Quantity
 COMMENTS


 SC-15 Class Scout
 HULLHull: 0.000 Td; MCr
 12.000Armour Factor-0: 0.000 Td; MCr
 0.000
 ENGINEERINGM-Drive
 Factor-2: 5.000 Td; MCr 3.500J-Drive Factor-4:
 5.000 Td; MCr 20.000P-Plant Factor-4: 4.000 Td;
 MCr 12.000; +4.000 EP
 FUELP-Fuel: 4.000 Td; MCr
 0,000J-Fuel: 40.000 Td; MCr
 0.000Scoops: 0.000 Td; MCr
 0.100Purification: 3.000 Td; MCr
 0.030L-Hyd Drop Tanks: 0.000 Td; MCr
 0.000
 AVIONICSBridge: 20.000
 Td; MCr 0.500Computer Model/4: 4.000 Td; MCr
 30.000; -2 EP1 x Backup Computer Model/2bis:
 2.000 Td; MCr 18.000
 WEAPONRY1 x Mixed
 Turrets: 1.000 Td; MCr 0.000
 SCREENS
 CRAFT1 x None: 1.000Td;
 MCr 0.000; Cost of craft: MCr 0.000
 ACCOMODATIONS2.0 x
 Staterooms: 8.000 Td; MCr 1.000Cargo: 3.000 Td;
 MCr 0.000
 USER
 DEFINED

 On Fri, Oct 24, 2014 at
 7:21 AM, Phil Pugliese (via tml list) <nobody@simplelists.com>
 wrote:
 This email was sent from yahoo.com which does not allow
 forwarding of emails via email lists. Therefore the
 sender's email address (philpugliese@yahoo.com)
 has been replaced with a dummy one. The original message
 follows:





 --------------------------------------------

 On Thu, 10/23/14, Grimmund <grimmund@gmail.com>
 wrote:



  Subject: Re: Naval Scout/Couriers Re: [TML] Why do those
 big ships carry so many fighters?

  To: tml@simplelists.com

  Date: Thursday, October 23, 2014, 11:43 AM



  On Thu, Oct 23, 2014 at

  12:06 PM, Phil Pugliese (via tml list)

  <nobody@simplelists.com>

  wrote:



  >  Back of the

  envelope, under high guard, at tl15, with

  >  a  100dton hull,

  > 

  you can go J4, M4,  and have room for 2 staterooms,
 and

  >  a turret, and

  > 

  that's about it.

  >

  >   J4, 2G, 2 staterooms, and a

  turret, leaves you maybe 6

  >  dtons.

  >

  >  Dan

  >

  --------------------------------------------------------------------------------------------------------------------------

  >

  > The J4 2G design

  looks like it's pretty close to the legacy scout ship
 as

  the old one did have some cargo space.



  The J4/2G version has 2 staterooms (not 4, on

  the original), and 6

  dtons remaining, which

  could be another stateroom, and air/raft bay,

  or whatever else.





  > If the turret was removed

  from the J4 4G design, how much cargo space would that

  yield?

  > p.s. I don't recall that the

  legacy design could mount a turret?



  The turret mechanism is a dton.  There is no

  way I'd send a 100 dton

  ship out without

  a turret.



  The original Book

  2 scout had one empty double turret installed,

  stock, along with 4 staterooms, an air/raft

  bay,  and 3 dtons of cargo

  space left on

  the design.



  I'm

  puttering in High Guard Shipyard.



  Dan

 ------------------------------------------------------------------------------------------------------------------------------------------------



 Perhaps the diffs 'tween  the CT LBB2 & CT LBB5
 (HG) systems are coming into play?



 Otherwise, it would seem that, using CT HG, one would have
 to resort to J3 2G in order to match the original scout
 ship.



 ============================================================================================



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