You're mistaking the machinegun on the Gladiator with the torpedo.

On Thu, Oct 9, 2014 at 7:49 PM, David Shaw <dj.shaw@btconnect.com> wrote:
It's still a rules problem.  So the nuke damper means nuclear missiles are useless and you're reduced to using lasers?  So what?  Sure, one laser won't hurt a battleship.  Two won't be any better, nor will three, four or five.

But 300?  I don't care what armour your ship has, that's gonna hurt. Except that the rules don't allow it.

(Checking the rules, the RTT flight/barrage rules do allow a flight of light fighters to hurt a Tigress - just - but they'd have to be flown by truly exceptional pilots who were also very lucky.)

Still, the 3I has large amounts of fighters tooling around because, IRL, a tiny, little, insignificant fighter, weighing several orders of magnitude less than a battleship, *can* pose a very real threat to, well, pretty much anything if deployed in large enough numbers.

As the Italians discovered at Taranto, the Americans at Pearl and the British off Malaya.

But not according to Traveller rules.

David Shaw




On 08/10/14 22:42, Ian Whitchurch wrote:
David,

The thing is though, the weapon system on a Kate can really hurt a
battleship if it hits it. Many point defense weapons make this unlikely,
but you can counter this with many small craft, leading to an ecosystem of
torpedo boat kills battleship kills cruiser kills torpedo boat destroyer
kills torpedo boat.

But the TL12 nuke damper pulled the teeth of the only weapon in Trav that
could hurt a proper, armored, military ship.
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