A highly improbable scenario

On 28/08/2014 8:00 AM, "Ian Whitchurch" <ian.whitchurch@gmail.com> wrote:
Its like you show people a game mechanic, and their brains turn off.

If a world with a billion people, then it has roughly 20 million 18 year olds. If it has 1/6th of them go join the IISS, and that world doesnt have a IISS base, then thats 3 million people a year we need to move off the world, every year.

Theres your need for megafreighters, right there.


On Thu, Aug 28, 2014 at 5:30 AM, Phil Pugliese (via tml list) <nobody@simplelists.com> wrote:
This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (philpugliese@yahoo.com) has been replaced with a dummy one. The original message follows:


--------------------------------------------
On Tue, 8/26/14, Tim <tim@little-possums.net> wrote:

 Subject: Re: [TML] expected ship traffic
 To: "tml" <tml@simplelists.com>
 Date: Tuesday, August 26, 2014, 7:35 PM

 On Tue, Aug 26, 2014 at
 10:30:30AM -0400, Jeffrey Schwartz wrote:
 > CT says everyone must do at least 4 years
 service to the Imperium.
 > Universal
 Service...

 Wow, having
 never played CT I never knew that!  That's a pretty
 major
 difference in the setting indeed.  4
 years service is probably (even
 in the
 Traveller setting) around 10% of an average healthy
 working
 lifespan.  So the Imperium
 essentially collects an additional tax of
 at
 least 10% in drafted services from every member world.

 Presumably the vast majority
 of these people work for the Imperium on
 their homeworld, or the passenger traffic from
 Imperial service alone
 would be millions of
 people per week for any pop-9 world.


 Either way, it's very
 definitely a hallmark of a Big Imperium setting.
 It implies worlds politically and economically
 tied to the central
 polity and each other a
 great deal more than I would have expected
 from what I read in later work.


 - Tim
 -------------------------------------------------------------------------------------------------------------------------------------------------------------

You rolled a D6 & got either, Navy, Marine, Army, Scouts, Merchant, or Other.

I always wondered about the last two.

An 'Imperial Merchant Marine' vs other, 'civilian' ones run by private enterprises?

Something like a 'Civilian Conservation Corps'?

Then there's the CT subsector, & sector governments. How do they fit in?
Using CT HighGuard for a chargen there is an 'Imperial Navy', a 'subsector navy' (that's where the 'colonial 'rons come from), &, if the TL is high enough, a 'planetary' one.

MT pretty much' dropped the 'subsector navy' idea by having individual systems actually contributing the forces for the Colonial 'Rons.
(see the TNS entries covering the fighting in the Corridor Sector after Lucan recalled the Imperial Navy 'rons to help crush Dulinor, leaving only the Colonial 'rons to defend against the Vagr hordes)


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