Just adding ships to MTU. This time a TL9 SDB. There weren’t that many TL9 SDBs out there and the ones that are didn’t seem that good. Now I say that but I’m not really a military ship designer and I’m not too sure what’s good or not. Probably because I haven’t done enough starship combat.

 

So any comments from those of you who have done quite a bit starship combat would be helpful.

 

I went with speed and agility and backed that up with packing a punch and armour, along with more boats (fighters) to be able to get a better shot at sensor pinpoints. It’s TL9 for Fusion rockets are king (they also help with agility), but is it better to go with more batteries of lower UCP or higher UCP and less batteries?

 

Also I went with 600 tons not the normal 400, because that gave me a “couldn’t get a critical hit unless your weapon UCP is 7 or higher” and that kind of stops anything under about 2,000 tons from being able to critical hit it.  Add 12 armour and you seem to be in the “can’t get a critical unless your UCP is B or higher” which is into spinal mount territory.

 

Or am I missing something? Anyway here it is (the Glen Class Launch is by Antony Farrell here: http://www.skaran.net/megatraveller/glen.html and the Stirling Class Fighter is by Robert Crowe (although I adapted it a little for MTU) which is not on the web (so attached))

 

Cane Class System Defence Boat

Designed by Ewan Quibell 2020-10-24

Updated 2020-10-24

 

CraftID:

Cane Class, System Defence Boat, Type SB, TL9, Cr 694,046,700,

Hull:

540/1350, Disp=600, Config=4SL, Armour=52D,

Unloaded=15167.778 tons, Loaded=15472.745 tons

Power:

92/184, Fusion=8292Mw, Duration=26/78

31/62, Loco=1857.3Mw, Duration=26/78

Loco:

31/62, Fusion Rocket= 92,865 tons thrust, Max Accel=6 G,

NOE=40 kph, Cruse=750 kph, Top=1000 kph, Agility=3

Comm:

Radio=System x3, Laser=System x3, Maser=System x3

Sensors:

EM Mask, AW Radar=FarOrbit x2, Radar Direction Finder x2, Radio Direction Finder x2, Radio Jammer=FarOrbit x2, Lardar=Far Orbit x2, Laser Detector x2, Passive Audio x2, Light Amplification x2, Adv Image Enhance x2, Passive IR x2, Adv Active IR x2, Radiation Sensor=V Distant x2, Magnetic Sensor=V Distant x2, Headlight x10, Environmental Sensor x2

ActObjScan=Rout, ActObjPin=Rout, PasEngScan=Diff

Off:

  Missile=x03    BeamLaser=xx3

     Batt   2       Batt     2

     Bear   2       Bear     2

Def:

DefDM=+7

Control:

Computer=3/fib x3, Special=HeadsUp display x14, Panel=Computer Link x2149, Electronic Circuit Protection, Environ=basic env, basic ls, extend ls,

Accom:

Crew=17 (Bridge=4, Engineering=3, Gunners=5, Flight=3, Commander=2), Small Stateroom=17, Zero G Gym, Airlock x2

SubCraft=10 ton Stirling Class Fighter x2, 20 ton Glen Class launch

Magazines=36 kliters (30 battery-rounds)

Other:

Cargo=19.86 kliters, Fuel=4072.944 kliters, Fuel Purification Plant (purifies tankage in 24hrs), Fuel Scoops (fills tanks in 2.5 hours)

ObjSize=Average, EmLevel=Faint

Comment:

Triple Missile Turrets x4

Triple Beam Laser Turrets x2

Battery Round=6 Missiles

Construction Time=120 weeks single, 96 weeks multiple

Cost in Quantity=Cr 555,237,360

 

The Cane class was one of the Imperial standard system defence boats and was chosen by the County Navy to be the standard system defence boat for Home county. Following the battle of Homestead and the subsequent closing of the county borders the County Navy decided to consolidate its system defence fleet and standardised on just one model in order to allow efficiencies in maintenance and repair.

                The choice was due to the need for an all-round capable craft that could hold its own defending or patrolling a planet, or patrolling in deep space, the fusion powered drives being able to accommodate both. The restrictions being that the Cane class, by County regulations, cannot enter planets with habitual atmospheres, and the carrying of the Stirling F1 Fighter as a sub craft. The Stirling’s lack deep space speed and agility, but off set that by being able to enter habitual planetary atmospheres.

                The Cane’s are normally deployed in flights of two or four with tactics being that when the Stirling’s are launched they combine into one or two flights of four.

                The Zero G Gym is an essential part of the ship used to keep the crew’s health from degrading in the microgravity environment due to the significant deployment lengths that the SDBs can be assigned to. Mixing of the crews between boats and changing crew positions is also a tactic the commanders use to provide some variety though the deployments.

                The Cane’s can be combat capable for 26 days continually, however the non-combat power requirements are only 1.7% of powerplant output, meaning that deployment duration can be over 4 years (1508 days). While deployments are usually nowhere near that long with limited cargo space available long duration deployments mean that any space that can be used to keep stores, food and life support supplies that can be found is used; such as the vehicle bays for the Stirling’s and the Glen, as well as the passenger and cargo compartments of the Glen itself. For each hour of combat power used the Cane loses 2.4 days of non-combat duration.

 

 

Sterling Class Fighter

Designed by Robert Crowe; adaption by Ewan Quibell

Ewan Quibell 2009-10-20

Updated 2010-01-27

 

CraftID:

Fighter, Type F, TL9, MCr46.6

Hull:

9/23, Disp=10, Config=1AF, Armour=43D,

Unloaded=441 tons, Loaded=442 tons

Power:

8/10, Fusion=414Mw, Duration=17 hours

Loco:

3/4, Maneouver=6,

NOE=130kph, Cruise=3,150 kph, Top=4,200 kph, Agility=3

Comm:

Radio=System, Laser=FarOrbit

Sensors:

EM Masking, AW Radar=Planetary, Radar Direction Finder, Ladar=FarOrbit, Laser Sensor, Advanced Active IR Sensor, Advanced Image Enhancement, Radiation Sensor

ActObjScan=Rout, ActObjPin=Rout, PasEngScan=Rout

Off:

   Missile=x02, 25MwTacPulseLaser=xx+, Pen: 49 to 500Kkm

    Batt     1                      1

    Bear     1                      1

 

                       Pen/      Max     Auto Dngr

                 Ammo Attn Dmg  Range    Tgts Spc  Sig ROF

25Mw PulseLaser     0 49/4  50 Region(125) 3   30   H   Lo

(TL9 Point Defence)

 

 

 

Def:

DefDM=+8

Control:

Computer=3x3, Panel=computer link x164,

Environ=basic env, basic ls, extend ls

Accom:

Crew=1, (Pilot/Gunner=1), Seats=No Access x1

Magazine=(7 battery rounds)

Other:

Cargo=0.01 kliters, Fuel=3.519 kliters ObjSize=Average, Fuel Scoops (fills tanks in 1 hour), EmLevel=Faint,

Battery Round=3 missiles,

Comment:

Construction Time=24 weeks single, 20 weeks multiple

 

The Sterling F1 fighter is an Imperial design and found in service in numbers across the county. The high speed fighter, while capable, lacks sensors, time on station and speed and manoeuvrability away from planetary bodies. Pilots find the cockpit a little small, and with its high manoeuvrability and agility it can be very exacting. Even considering its drawbacks the Stirling is still a capable fighter with the ability to take a sustained fight to the enemy along with armour and point defence for survivability.

                While the Sterling is no longer being built in the County, there are numerous squadrons of them deployed, mainly at military bases, and a large number of them mothballed at Rafe Naval Depot.

 

 

 

Best regards,

 

Ewan

 

--

For the fallen in the cause of the free:

"When I go home I will tell of them and say,

For our tomorrow, They gave their today."

 My spelling is entirerly due to dyslexia, typos, and poetic license