I'm definitely with you on this.
The more complexity was increased in Trav, the less playable the game became, IMO.
However, also IMO & from what I've gathered over the years, MM was an aficionado of the 'monster/complicated' wargame genre from way back.
(back then, I was too but I began to change my mind when SPI came out with 'Campaign in North Africa' where, literally, you kept track of every little thing, making the game virtually unplayable!)
Just compare the complexity 'tween SPI's monster WWII East Front wargame from the '70's, & GDW's.
BTW, I've also read that the initial impetus to form GDW was to publish that 'monster' game.
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mOn Sunday, October 11, 2020, 11:44:30 PM MST, xxxxxx@gmail.com <xxxxxx@gmail.com> wrote: