Ooh, random items time!
-a worship kit (meant to decorate a small altar) for an obscure religion. It’s obviously the sort of thing that gets sold to tourists and college students.
-the repair manual for a TL-6 sewing machine.
-a label maker, with the language settings locked to an ideographic language.
-a box of poker chips, some of which are labeled with maintenance tasks.
-2 liters of mediocre whiskey, cleverly disguised as a non-toxic deck cleaning solution.
-a box that contains the following: 3 retractable dog leashes, 2 ordinary leashes made from braided leather, a high-strength hands free leash (functions like a belt), 9 dog harnesses of various sizes and styles, and a plaque labeled “Good Boys Make Good Ships” with 11 name tags glued to it. These tags contain all the info a shipboard animal would need readily available, and Two of them weren’t dogs.
-a replacement showerhead for the fresher. It’s the wrong fitting.
-3 multi-colored beach towels and a fluffy white bathrobe embroidered with the name of a now-decommissioned Imperial Navy battlecruiser.
-in a box labeled “for sale”, 26 hip flasks engraved with the name of the ship and a crest you haven’t seen on any of the paperwork. The same pattern is also repeated on keychain fobs (about 45), trifold wallets (6), a blue baseball cap meant for Vargr (1), and two lime green t-shirts (1 XXS, and 1 4XL).
-the QuickStart Guide for an obscure role playing game. You don’t have the dice it needs.
-bubble bath liquid
-bubble blowing liquid
-expired bubble gum
-The textbook for a TL-8 computer hardware design class.
-a book on improvising a machine shop that was obviously written by a non-machinist. It not only forgets about lathes, it goes out of its way to poorly-replicate the output of a lathe with multiple overly-complicated machines that won’t actually function, and can’t be built without a lathe.
-an antique electronic doll, purportedly possessed by an evil spirit.
Back in 2008, I ran a mini-contest for the Ship's Locker. It ended up on a
page whose introduction ran as follows:
>Ship's Locker
>The Ship's Locker is a part of every starship in every version of
>Traveller, but it's never quite been defined exactly what it is or why.
>We define it as follows:
>The Ship's Locker is the storage area that just ... collects stuff. Stuff
>that a crew member thinks might be useful. Someday. Maybe. Stuff that
>nobody can think of a use for, but which can't be totally useless. Stuff
>that nobody quite remembers what they were thinking when they bought it.
>Stuff that used to be useful, but is broken now, and was just tossed in the
>Locker until someone remembers to clean the Locker out and toss out all
>that junk. Stuff.
>Note: The really, definitely useful stuff that's kept properly stocked for
>repairs and maintenance is kept in other lockers - the engineering locker,
>the avionics locker, the EVA locker, the bridge locker, and so on. Those
>lockers might collect stuff, too, but not as much, and not nearly as
>eclectic a collection. The Ship's Locker is for all the rest of the stuff.
Given that, I'm going to paraphrase a credit-card ad that's running in the
US:
"What's in _your_ locker?"
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