Hi,The one major omission I noted on a read-through is any mention of coriolis sickness (the tendency of humans to feel disorientation and nausea in rotating environments).
There is one minor error where they say 'gravity acts towards the centre of rotation', which, given that they have otherwise expressed it as 'out is down', I think is just badly worded.
I think it would probably work fine with CT or MT, the level of design detail is more like CT than MT though.
Hope that helps.Cheers,JimOn Sun, 27 Sep 2020 00:01 , <xxxxxx@gmail.com> wrote:I'm interested for a review of the parts related to spin habitats. I'm aware that Clement Sector had a Traveller version (no longer in release) and a Cepheus Engine version of their core rules and I'm not sure how shipbuilding differs from (CT/MgT) origins, but if the spin habitat section was worthwhile (ie more than a paragraph) and looked like it would work with MgT or CT build approaches, I'd consider shelling out for it. I just don't want to blow $15 to get just that unless it is a) useful and b) has a bit of a decent treatment.Timothy managed to find a reference from one of the High Guard's that gave some very limited guidance on spin habs. (I didn't think to wonder if it was MgT HG or CT... hmmm).TomB
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