Hello all,

I have completed my walk through of Complete/Compleat Starport by J. Andrew Keith which is a supplement for MT.

During my walk through I found three items that I posted from the article.

1. The designation of a Type X starport in the article indicated that the port is interdicted.

This caught me by surprise since I will admit to doing a quick review of the MT Referee's Manual Basic Mainworld Generation or Extended System Generation or the CT LBB 6 Scouts Basic Star System Generation or Continuation Star System Generation Checklist and totally missed the addition of Type X indicating an interdicted port in a Red Travel Zone.

In MT Referee's Manual p. 23 Universal World Profile Tables 2, like CT LBB 3 1977/1981, on the Starports table indicates that Type X Quality is None. Basic Mainworld Generation 2 p. 25  17 Travel Zones adds the information that "Class X starports are almost always red zones...."

In CT LBB 6 Scouts 1983 7th printing p. 26 Starports table has the following entry: "X No starport. Generally a red Travel Zone."

The discussion I believe concluded that a majority believed that the X designation should be applied to ports in a Red Travel Zone.

I disagree with the change may in CT LBB 6 and then carried over to MT Referee's manual and TNE Core Rulebook since a system could have been a green or amber zone with a Type A starport and due to events the system's travel status has be changed to red. The system's starport is still type A but no one can utilize its facilities.

2. Unrefined fuel is always available on a world with a hydrosphere rating of 1 or greater.

The availability of unrefined fuel as indicated in the supplemental material is something I do agree with. I also agree that unrefined fuel has to be shipped in if the hydrosphere is 0.

3. Traffic, per the Complete/Compleat Starport, is determined by rolling 2D6 adding a DM from the Starport/Spaceport Contents Table times 10. This is the percentage of berths occupied at that time which is 0 to 150%.

The issue is the table DM Traffic DM is A +4, B + 2, C 0, D -1  and E -2. Per the directions rolling 2D6 produces a result of 2 to 12. During the discussion on this I suggested that the Type A DM be changed to 3 and a counter suggestion was to change 150% to 160%. My preference is to change the DM.

4. New stuff

A. In the Traffic entry wait time is determined as follows:
"Results over 100% represents ships already in orbit and on a waiting list to land at the port in question. If joining in a waiting list, roll 2D6-2 and multiply by the percentage. Divide by 10, rounding fractions up, to get the number of hours (from 0 to 150) before there is a berth available. The ship must either remain in orbit or fins an alternate starport until a landing bay opens up."

Is the percentage the one used to determine the port's currently filled or the percentage over 100%?

How can the instruction for the wait time be up to 150 hours?

Here what I get following the instructions as written.

The percentage rolled for the number of berths filled was 140%.

The wait time result of rolling 2D6-2 is 0 to 10 hours.

The roll for the wait time is 10 x 140% = 14 / 10 = 1.4 hours round up to 2 hours.

The roll for the wait time is 10 x 40% the number of ships waiting for berths = 4 / 10 = 0.4 hours round up to 1 hour.

B. Compleat Starport

While searching for a The Port Authority Handbook from CT STP02 Starports document I stumbled on a two book item for sale. The books are The Compleat Starport & Special Delivery - Traveller RPG Adventure & Supplement. I've ordered them to see if The Compleat Starport is the same as the material in Far and Away Vol. 1 No. 1.

C. Old material
A while back someone, probably Timothy, asked about a title starting with Dark. During my search for The Port Authority Handbook I found the magazines Dark Star 1, Dark Star 2, and Dark River.

Are any of the titles what is being searched for?

Tom Rux