The way we play and the way I want to spend time in preparation (on richness of characters, agendas, friction points, and tools and tactics) is aided by having bunches of stuff automatically created within the bounds of the rules of the game.
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This leads to my biggest gripe/worry/problem with respect using computer.
I've always found that, inevitably, one winds up w/i the creator's version of whatever rules set it is supposed to be emulating.
I suppose this should be no surprise as it's been something of a tradition for authors of the various Trav pubs to change what they don't like into something they do like.
Still, it bugs me.
p..s. Using the aforementioned example of 'MicroProse's' old 'MegaTraveller' crpg (which was actually was set in pre-5FW TU in which success meant that the war was averted & thus an alternate TL was established), I finally realized I was NOT playing any version of Trav extant up to then.
What I was playing was more accurately described as 'MicroProse Traveller' (MP-T?) to distinguish it from the others.
I still enjoyed the game & wish they had been able to release the 3rd Adventure before GDW axed MT & launched TNE.
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