Another problem is how to determine IF the software really is following 'the rules' (whatever that actually may be).While playing one of MicroProse's old MT rpg's (which actually really had a very CT feel, both in timeline setting, date, & play) it became obvious that the 'rule' that allowed 'Interview - 1' to be used in place of 'Interrogation' was not implemented in the coding.-------------------------------------------------------------------------------------------------------------------On Tuesday, August 25, 2020, 11:21:53 PM MST, <xxxxxx@gmail.com> wrote:Though if you use equations that are not simply handled by a human (I have no bone to pick with that), it behoves us to provide a clear explanation of said equations and provide some characterization of results to illustrate how different factors will impact such an equation. I kinda hate software that does mystery math and forces me to generate many, many runs to begin to grok what the underlying equations look like - what factors impact and how much (and maybe why).Side question: I use equations here... then I thought maybe 'algorithm'. When do equations become an algorithm? I suppose equations are very mathematical and at some point relate to equalities or systems of equations and an algorithm is really just another way to say 'method to do <something>'. Or maybe there is no difference, even of flavour.-> It's a game of the last century looking to create a far future using as a model parts of the Earth some 2-3 centuries ago.-> If the name hadn't been used, they could almost have called it 'Timemaster' for that reason.... ;0POn Wed, Aug 26, 2020 at 1:29 AM Kelly St. Clair <xxxxxx@efn.org> wrote:(dangit, I'm doing the "hitting return too soon" thing again :p)
> tl;dr: we are no longer bound by paper and dice
nor by rules or tables that a human can read, or equations that a human
can solve by hand*. We can now turn many or all of those tasks over to
computers, and I submit that we should.
* or simple tools like a pencil or even a calculator.
--
---------------
Kelly St. Clair
xxxxxx@efn.org
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