In order to be a part of the Imperium, it is practice that you must have an Imperial Starport. All traffic in and out of a world must pass Imperial customs. Normally, PC's will not even be aware of that - as the tariffs and fees are paid by the brokers or shippers. When the PC's leave the starport they enter into local law, and leave Imperial law. When they buy stuff 'On World' generally it's automatically sent to their ship, and the customs are subsumed into the price. If they can carry it past the XT line, then it's generally not valuable enough for the Imperium to really care.
So, do you have a 'formal' starport at every significant (and possibly insignificant) station or world in a system? Or does anyone jumping in have to be boarded or show up for inspection directly to the single mainworld starport? Does the Navy chase around anyone trying to sneak around to unload where the mainworld port is not their destination?Sounds to me too if I read this right that there ARE taxes on goods in your TU. (They makes historical and political sense to me).
Now, the Imperium is a large place, and this ideal is not always 100% followed, especially on the fronteer. But that's the theory. Practice can vary wildly, until someone with the juice to fix it notices. Things can (and do) vary wildly from one extreme to the other.Does the Imperium in your TU try to arm twist new candidates to accept the SPA and cede all interstellar (and maybe intra-system) trade? Is this a per world negotiation or does the Imperium just show up with a very immutable standard agreement and say 'take it, leave it, or maybe we'll even just invade’?
An Imperial starport might be a modular cutter's starport module on a flattened field, or it might be a highport/low port complex.Security is either handled by Navy, COACC or Marines, (Enri, why did you get posted *here*?) or the lone SPA offical's shotgun.Dagnabit! Now I have Sean Connery and Outland on the mind.
Who handles customs inspections and assessments (versus security inspections)? Imperial Forces instead of system forces?
Armed Forces:Navy - Controls space (duh). Transports. Intelligence.Marines - Boarding actions, and establishing beachheads. Also loaned to Star Port Authority.Army - Expands beach heads, defends worlds. COACC is a branch of the Army, as is the Wet Navy.
I'd be diplomatic and classify forces into 'Planetary Defense Services' and 'Space Services'. Really, there's no logic to Army owning Air Force or Navy or either of the other owning their siblings. Just lump them in under Planetary Defense and each get to have an 'element' General and they all report to the Planetary Marshal. I guess I know how sensitive who is the senior service discussions are in most militaries.
Scouts - Commo, Exporation, Research Stations, Black Ops. Extra-border Intelligence.Civilian Forces:Ministry of Justice - Hunts down Imperial Fugitives. Imperial Law, Lawyers, Runs prison ships and plants.Why do they run plants? Is that somehow like running guns? Or was that prisons? (I'm being funny, but I also don't know what sort of 'plants' IMOJ would be running?
Star Port Authority - Runs Imperial start ports. Space Traffic Control (and Approach control). SAR in system, with Naval help.The problem I have with the military doing this job is what my friend (Lieutenant-Commander RCN) reported from Afghanistan. He lamented that the forces there at Kandahar should stop giving lip service to CIMIC/CMA projects ('hearts and minds') because most senior military officers are only trained in kinetic operations and they were no good at conceiving and executing 'hearts and minds' work. He said they should let NGOs do that and we would protect them and stick to what said senior officers understood - BSU (Blowing S*** Up).The mission profile for a combat ready navy is not the mission profile of a search and rescue and customs regime. If you optimize for one, you get lousy at the other.This is one strong argument of a System Guard construct (to do boardings, law enforcement, and to support customs/immigration inspections). They can be paramilitary and some help during wartime in system security, but largely they don't need to be full fledged combatants (in terms of ship construction, but also in terms of how they approach every boarding).
Ministry of Finance - Taxes, Money Banking, Corporate Law. Imperial Currency. And Intelligence.I had a good think about Imperial Money a while back and wrote something about it for my TU. I tried to make sense of money in a multi-system environment with every world perhaps having one or more local currencies and the issues surrounding trade and exchange processing (and costs). Also how a 'credit card' might actually work system to system.
On Aug 10, 2020, at 12:37 AM, Timothy Collinson - timothy.collinson at port.ac.uk (via tml list) <xxxxxx@simplelists.com> wrote:On Sun, 9 Aug 2020 at 23:39, Jeff Zeitlin <xxxxxx@freelancetraveller.com> wrote:I should note that the March/April 2020 issue of Freelance Traveller had
Benedikt Schwarz's take on SAR. You can read the article in the PDF for
that issue, or at
https://www.freelancetraveller.com/features/preproom/starport/03sar.html
I wouldn't object if someone wanted to do a SAR career for Traveller (any
version), or work up some rules for actually conducting SAR operations as
[part of] an adventure...If it helps for inspiration or to avoid repetition, don't forget that there is _Six Guns 2: Rescue Organizattions_ for Twilight Sector (Martin Dougherty, Terra/Sol, 2011) which includes some nifty equipment, a 50-ton Rescue Cutter (with deck plans), some organizations as you might expect from the title and the Emergency Responder Career with Responder, Space Rescue and Regulator specialities (and d66 Events).HTHtc-----
The Traveller Mailing List
Archives at http://archives.simplelists.com/tml
Report problems to xxxxxx@simplelists.com
To unsubscribe from this list please go to
http://www.simplelists.com/confirm.php?u=g8EYmpjfNu22Uwq2slNgbtlSYHMIUXYZ