> I can't see myself ever getting to run the Naval Adventures as is (not
> for lack of interest) but I could imagine a bit of fun for, say, an
> ordinary trader crew caught out for some reason in a system where
> there's no other options (or, say, a misJump into an empty hex) having
> to ask for (or being offered?) support from a Navy UNREP vessel. And
> perhaps making a right bodge of it because they don't know the procedures.
My fellow newbie Trav GM, by the quoted RAW it would seem so - only one
of the vessels involved has to be so equipped. Might be fewer bangers
and more mash involved when resupplying a civilian ship while underway,
though.
A civvy-to-civvy application could be in belt mining (That's it, you're
getting blame^H^H^H^H^Hcredit in the next Parental Advisory game - the
Collinson system). Captain Agro Vation skippers the _Ping Pong Balls
With Texta Colour_ mining support ship, which flies around to active
miners, delivering life support and mining supplies, removing life
support wastes, processing mined ore, etc (all for a fee and markup,
naturlich) - all that transfer would require either a mutant UNREP
system or docking. That way the miners can stay on station longer, no
one off their mining ship has to smell the insides of said ship, etc.
A far(?) future analogue (early 22nd century in my case) of the bloke in
a gold rush coming along _behind_ the miners and selling them kit, food,
supplies, etc.
Alex
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