Yeah, but you'd need to modify that a bit of liners.....

One variation:

Your 'spine-liner' has crew quarters (bridge and engineering crews, nav/helm), reactor, jump drives, limited maneuver drives.

Cargo modules for the 'liner' would include:
a) Stateroom pod (high or mid)
b) Low berth pod
c) Common area pods
     - many variations, depending on fair class and how fancy the trip was
             - dining pod
             - entertainment pods
             - library pod
             - commercial pod (so you could shop)
d) Crew pod (for stewards, security, a medic, plus galley, sick bay, etc)
e) For smaller ships, a full hospitality pod (staterooms, galley, etc with one steward/medic embarked with the passengers)

All pods would (when connected to the 'spine-liner')  draw power from the main plant, but all would also have battery backups for transit from ground up or from highport to liner. Pods could have interconnects pod-to-pod to make for a 'bigger' ship. Pods might be segregated by passenger class (so no rabble get into the High Passage areas). Pods would have escape pods.

In this setup, you might exchange only data and power between the main ship and the pods. This helps secure the ship from passenger hijinks (much harder to hijack) and it also means that any illnesses or whatever can be contained in 'passenger space' with only the stewards and medics and such exposed.

When you get to a destination, reload new pods (some or all) and jump to the next.

My idea of this physically could be an unsteamlined spine with drive, bridge and a modest crew area (kind of like the Discovery in 2001).

The pods would be added in rings. Smaller spine-liners would have one to three rings. Larger ones could have 10 or 20 ring sections that are multi-layer so you could have 20 x 3 deep rings.

You could spin those sections and save on CG costs if you wanted (if the math looked sensible).

In a multi-tier ring system, you'd note where passengers were debarking and load their passengers in the ring that made sense - next destination, outer ring, next +1 destination, middle ring layer, next destination +2 or more, inner ring layer.

One ring or more rings, I would consider aft locating, on larger liners would load 'fuel pods' instead of people pods. Thus refueling could be faster - pre loaded pods of refined fuel ready to snap on at the highport or in orbit at a refueling station.

You could also have some transport pods if the liner wasn't full or passengers had heavier needs to move stuff.

You could use the fuel pod idea with spine-freighters too.

The fact you could have a mission-configurable mix of fuel/passenger/support pods would make these decent civilian and military multi-purpose vessels as well as liners or freighters. Throw on some hospital modules or load troop modules and you've got a very different ship.

This would be more adaptable than single purpose designs, but pod design and support would have a bit of overhead.

TomB

On Tue, Jul 7, 2020 at 6:35 AM Thomas Jones-Low <xxxxxx@gmail.com> wrote:
        GURPS Traveller: Far Trader spent many words on the idea of LASH (Lighter
Aboard Ship). The idea is you take something like a Modular Cutter (or in this
case a lot of them) and using external clamps have your main ship grab them and
Jump. The primary ship contains just a jump drive. So when it arrives in system,
all the lighters detach and fly to the main world (or other worlds). and any new
Lighters in the system fly up and attach. There is a tanker ship there to refuel
the main ship. Once the lighters have all been reattached and the ship refueled
it takes off again.

        This works just fine for the Battle Rider concept, so why not merchant ships too?

On 7/6/2020 11:16 PM, xxxxxx@gmail.com wrote:
> Another interesting idea, but mostly would need to be some sort of standard:
>
> For cargo, you build a long, this ship with the ability to load containers in so
> that when you reach another system, you can dock with the high port or a
> transport shuttle and just roll all the modules off destined for the planet. No
> moving of actual cargo items individually.
>
> For passengers, your liner has a module called the embarkcation/debarcation
> module. It contains batteries, life support, etc. for a short period (say a
> day). During embarkcation, your passengers stroll into a windowed 'building'
> sitting on the tarmac. They can be delivered there by bus or limo. A transfer
> steward gets everyone buckled in. A transfer shuttle drops down, picks up the
> module with underbelly clamps, and lifts gently off to climb to orbit. Once in
> orbit, the module can be put on a pad at the high port and emptied or it could
> be directly transferred to another vessel in orbit.
>
> This might be a good way to quickly load large passenger volumes from surface to
> awaiting non-streamlined liner.
>
> Probably not directly feasible for a subsidized liner due to size limits, but
> maybe useful for larger liners.
>
> TomB
>
> On Mon, Jul 6, 2020 at 9:27 PM Jeffrey Schwartz <xxxxxx@gmail.com
> <mailto:xxxxxx@gmail.com>> wrote:
>
>     I wonder if some worlds with no Highport would have Downport based,
>     privately owned launches and such.
>     I can picture them sending data-spam about "Ride from orbit to planet,
>     only 50cr" as you come in-system.
>     When there's no traffic, they'd be getting jobs delivering people to
>     moon bases and such
>
>     On Mon, Jul 6, 2020 at 7:27 PM Greg Nokes <xxxxxx@nokes.name
>     <mailto:xxxxxx@nokes.name>> wrote:
>      >
>      > Well, the ship has a 20tn launch. That can carry a number of passengers
>     (say, 20 folks and 3 dtons of luggage using CT). So you could tender all of
>     the passengers down in 2 or 3 runs.
>      >
>      > I’d envision it working like a real world ship at a port not deep enough
>     for it. You just have to tender the stuff around.
>      >
>      > High passage passengers might even have arranged  planet side transfers
>     directly to their final destination, so they would not have to deal with
>     changing ships at the star port.
>      >
>      > Sent from my iPhone
>      >
>      > > On Jul 6, 2020, at 3:59 PM, Evyn Gutierrez <xxxxxx@gmail.com
>     <mailto:xxxxxx@gmail.com>> wrote:
>      > >
>      > > Have you ever noticed the odd duck the subsidized Liner? J3 and
>     unstreamlined. As a commercial vessel it is optimized for systems with high
>     ports.
>      > >
>      > > I figured that A and B ports have high ports and half or so C ports
>     also have one as well ( consider pop score and Tl and geographic location).
>     D port might have the off refueling station if they in the right chain.
>      > >
>      > > This chain of thought started when I was pondering a route map through
>     the corridor sector.
>      > >
>      > > Evyn
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