On 07/04/2020 2:33 AM Phil Pugliese - philpugliese at yahoo.com (via tml list) <xxxxxx@simplelists.com> wrote:
Yep, the 'jump governor' had raised it's ugly head! ;-)
In addition, the 5thFW boardgame imposed an 'all or nothing' restriction upon jump fuel usage even though it post-dated the appearance of the j-governor.
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On Thursday, July 2, 2020, 11:58:05 AM MST, Thomas RUX <xxxxxx@comcast.net> wrote:
Hi Phil,
On 07/02/2020 3:40 AM Phil Pugliese - philpugliese at yahoo.com <xxxxxx@simplelists.com> wrote:
Originally I was against the 'all or nothing' principle wrt use of jump fuel but later (a few years before MT) I came to believe that it actually made things 'work' better as far as the OTU was concerned.
"J2? Are you KA-RAY-ZAY? We'll have to use twice as much fuel all the time just to be able to go off the SpinwardMain in a few places! It'll never be worth it."CT Basic Traveller 1977 Book jump fuel was calculated at the maximum jump rating. Any jump made used all the fuel. CT Basic Traveller 1981 Book jump fuel was calculated at the maximum jump rating. Jump fuel was used was based on the actual jump made.
Tom Rux
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On Sunday, June 28, 2020, 08:36:59 AM MST, Cian Witherspoon <xxxxxx@gmail.com> wrote:
I’ve always preferred the vision of jump space sort of implied by the 77 B2 release, where there aren’t “levels” but rather that Jn is the drives Jump Potential divided by ship mass (And the Standard drives are the naturally stable designs where Jp/M doesn’t need fancy engineering to stop from exploding). My favorite way of putting jump travel into perspective is comparing it to shipping eggs via artillery cannon in the middle of a hurricane... and you’re the egg carton. See that house 2 miles away? You’re aiming for the bathroom window.-----
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