On Monday, June 29, 2020, 02:05:09 PM MST, Frank Filz <xxxxxx@mindspring.com> wrote:> Hello Frank,
>
> > On 06/28/2020 11:01 AM Frank Filz <xxxxxx@mindspring.com> wrote:
> >
> >
> > Here's my answer to the Pilot/Ship's Boat dilemma:
> >
> > Pilot and Ship’s Boat
> >
> > Ship’s Boat is a subset of Pilot that only applies while piloting a ship in M-Drive.
> Pilot is required to pilot a ship through a jump and also applies when piloting a
> ship in M-Drive. If a character earns ranks in both skills, the levels should be
> added together and listed as Pilot skill.
> >
> > So Ship's Boat skill lets you pilot any space craft in system and for landing and
> takeoff, but Pilot skill is necessary to pilot a ship into and through jump.
> >
> > Frank
>
> CT LBB 1 1977/1981 p. 21 Pilot Skill minus 1 allows a character to operate small
> interplanetary craft (under 100 tons). Under the Referee example a ship's boat
> pilot is not able to pilot hulls 100 tons and over.
That's actually added in 1981... So since I run 1977, I have to house rule...
One I don't like though is that if you earned Pilot-2 and then rolled Ships Boat, you have a wasted skill roll unless you roll Ships Boat again. And I struggle with how there is something sort of in common but not really. So I made my house rule.
------------------------------------------------------------------------------------------------------------------------------------Rolling to determine skills is probably, in my experience anyway, one of the most ignored rules.Just about everyone I know/knew much, much preferred to pick their skills.Even the few Trav computer games (the MicroProse ones were my favs), let you pick skills.-------------------------------------------------------------------------------------------------------------------------------------------
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