Sticking to a requirement that a ship, which has it's capacitors charged, has to have onboard an amount of fuel that *would* have been used up if the capacitors had nor been charged, is just plain silly.

Why would a ship which, under normal  circumstances, would have pretty much emptied its tanks anyway not be able to jump with the same tanks empty?

Nope, the rule simply means that there must be 'sufficient fuel' present to power the power plant.

Which might not be that case if there had  been been battle damage.

Black Globe charging is thus the same as using d-tanks.
It provides a way to initiate a jump regardless of whether or not enough fuel for that jump is present.

Now if the LBB had said "enough fuel is present for that jump" it would be a different story, but that is not the case.

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On Friday, June 26, 2020, 05:07:52 PM MST, Thomas RUX <xxxxxx@comcast.net> wrote:


Hello kaladorn, 
On 06/26/2020 3:09 PM xxxxxx@gmail.com wrote:

So, if I don't have enough fuel to jump (normally), but if I have an energy source to power my black globe (one assumes white globe as well later at higher tech), can I jump just with that power?
In MT Referee's Manual p. 96 and CT LBB 5 HG 2e 1980 p. 43 "If a ship absorbs enough energy to make a jump, and it is supplied with sufficient fuel, it may jump at the end of its turn."

Following the instruction/rule/procedure from MT Referee's Manual and CT LBB 5 HG 2e 1980 my opinion is that the ship can not make a jump if it does not have the fuel. As far as I know if a ship does not have enough fuel it can not make a jump.

Of course the Annic Nova published in GDW JTAS 1 suggests that the answer would have been yes prior to the release of CT LBB 5 HG 2e 1980.