Hello again Phil,
On 06/25/2020 6:33 PM Phil Pugliese - philpugliese at yahoo.com <xxxxxx@simplelists.com> wrote:

On Thursday, June 25, 2020, 01:16:51 PM MST, Thomas RUX <xxxxxx@comcast.net> wrote:

Hello Kelly,

> On 06/24/2020 8:21 PM Kelly St. Clair < xxxxxx@efn.org> wrote:
>

> On 6/24/2020 7:36 PM, Rupert Boleyn wrote:
>
> > Gah. What a mess.
>
> Yyyyup.
>
> My take on that is that someone thought that a ship with a black globe
> being able to soak up hits and then jump out with that stored energy was
> Cool(tm), and then someone(s) else looked at that and realized it opened
> the door for "battle rider"-style starships being charged up by
> tanker-tenders rigged to fast-disconnect their cables while one or both
> move to minimum-safe-distance.

In MT "If a ship absorbs enough energy to make a jump and is supplied with sufficient fuel, it may jump at the end of the turn."

The battle rider would have to have fuel to make the jump.

Using the CT Annic Nova's jump drive you can probably put jump drives on battle riders. One negative is that once in system the battle rider is not capable of charging the jump drive to leave if things go south. Another negative is that the space devoted to the jump drive takes away weapons and armor.

Tom Rux
--------------------------------------------------------------------------------------

But exactly what does 'sufficient fuel' mean?
If it means the normal amount of fuel required to make a jump then nothing is gained from the external 'charging'.
Or does it mean enough fuel to provide a weeks worth of power to the ship while it transits thru j-space?
My interpretation is that when the diverted energy from a black globe has charged the capacitors and there is the correct amount of fuel, (sufficient fuel) for the selected jump the ship can make the jump. The only question I've had is has the navigator/astrogator plotted a jump destination and is the ship outside the 100D limit?

Tom Rux