On Tue, 9 Jun 2020 at 20:54, <xxxxxx@gmail.com> wrote:
Before the world I live in started feeling too closely pre-apocalytic, as a younger callow youth, I was fascinated by post-apocalyptic movies and games (thanks much, Max Kochansky!).

The Morrow Project, Gamma World, Twilight 2000, Aftermath, Car Wars, etc. were all in my collection.

I liked Morrow Project and just learned there was a lot more decent to great fan-made material that I didn't even known existed back then. I'm revisiting that concurrently with my low berth dive in Traveller.

The problem I had with TNE and Twiilight 2000 ended up being what kept me from playing most of these anymore: The thought of our civilization blown back do a more primitive state, with the huge loss of life attendant, and with the 'Star Viking' or 'Hardened Survivor' mentalities that one needs to navigate the post-apoc settings... it just makes me sad and I don't know that I'd want to struggle on. It's like Zombie games - if the world was being overrun by zombies, I doubt I could protect my wife or child and that notion is just horrifying. I think too much about these games and the nature of the world a setting embodies. I just don't like the paths my head went down and where they ended.


I'm absolutely with you on that.  The best thing, for me, to come out of TNE were the four 1240 books.  I wish there'd been print versions of the second two.


But I do find looking at how various people have imagined an apocalypse. It's sort of like reading about anti-fragile systems and about how to collapse softly in these scenarios.

Now, I just borrowed from our Library:  Dartnell, The Knowledge: How to Rebuild Our World After an Apocalypse
https://www.amazon.co.uk/Knowledge-Rebuild-World-After-Apocalypse/dp/0099575833
which I'm assuming is well known on this list, but just in case not.
Hopefully that will be a positive slant on it.  But from a quick glance it looks as if it's just what's needed for the Jumpstart project!

tc