Depends on mechanic. But yes ;)

More the 'can repeat failed task without determination test'... 

Point is people are often more than 14-16 skill levels to be fully represented (IME).

On Thu, Jun 4, 2020, 22:18 Phil Pugliese - philpugliese at yahoo.com (via tml list), <xxxxxx@simplelists.com> wrote:
Heck, wouldn't JoaT zero pretty much be the same as *everything* zero?

On Thursday, June 4, 2020, 04:16:01 PM MST, xxxxxx@gmail.com <xxxxxx@gmail.com> wrote:




On Thu, Jun 4, 2020 at 12:40 PM James Catchpole - jlcatchpole at googlemail.com (via tml list) <xxxxxx@simplelists.com> wrote:


Those early extended careers all seemed like an exercise in munchkism to me.


Not to be contrary, but I don't know why it would seem like munchkinism necessarily.

Our group never saw a skill level higher than 3. Most of the time, we saw characters take 3-5 terms and have a skill at 3, two or three skills at 2, and the rest 1s. That wasn't beyond anything in the original game, it just gave people breadth which (IMO still) did not equal what the real world players could accomplish.

For instance, me below at age 38 with 23 skill levels and about 20 0 level.

Thomas Barclay (676AA5-6)
Computer Programmer/Contractor. Graduate of two tech college terms, half term at Uni, half term in Army Reserve.


Computer-3, Mathematics-2, Commo-2, Chemistry-1, Physics-1, History-1, Electronics-2, Sport(Softball)-1, Mechanical-1, Linguistics-1 (English, French, bits of Russian, Latin, Spanish, Gaelic), Handgun-1,  Recon-0, Stealth-1, Gambling-0, Instruction-0, JackOT-0, Small Watercraft-1, Small Blade-0, Tactics-1, Swimming-1, SCUBA-0, Soft Marial Arts (Aikido)-1, Wheeled Vehicle-1, Biology-0, Admin-1, Genetics-0, Combat Rifleman-0, Cudgel-0, Large Blade-0, Medical-0, Robot Ops-0, Survival(afloat)-0, Survival(temperate)-0, Physics-0, Geology-0, Liaison-0, Steward-0, Negotiation-0.




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