Army, Navy, Scouts, Merchants, Marines... Wet Navy got shorted if I recall. COACC would have moved it to 6 I think. And a lot of other works (Dragon published a few, fans wrote a lot) filled out others. I wrote a corporate one.

I agree the skills were (for our groups) more but usually in breadth rather than depth. And they still didn't match the real life skills of our players (not enough points to go around). They wouldn't work with existing other chargen, but as this was all we ever used, and NPCs were given comparable levels as needed (most didn't need to be generated as their plot role was limited), so there wasn't a big issue.

Because I collected a lot of extended generation from all sorts of places (IRIS for one, I think I had one for bounty hunters, one for Law Enforcement, and so on), we never felt a shortage.

On Thu, Jun 4, 2020 at 12:05 PM Rupert Boleyn <xxxxxx@gmail.com> wrote:


On 05Jun2020 0334, xxxxxx@gmail.com wrote:

It's funny how people see extended generation. My group always wanted it
and people chose careers that had it over those that didn't (or asked me
to create it). They liked the detail, the larger amount of meta-game
(chargen) that they could use to connect to their character.

It was a fun mini-game, but characters made using it were so much more
skilled than those that weren't that they didn't really work together
and as, even at the end of CT and in MT, there were only four extended
chargen options that left everyone who didn't want one of those out in
the cold. That's why I didn't like it.

--
Rupert Boleyn <xxxxxx@gmail.com>

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