On April 23, 2020 at 4:10 AM Jeff Rowse <xxxxxx@hotmail.com> wrote:
Sorry I'm late to the party 🙂The System Defence Boat from CT had a jump shuttle, or was that just from MegaTraveller onwards? Anything that has combat riders or even the Subsidized Merchant with its external shuttle (and similar designs) must have some way for the jump grid/bubble to extend around the externally-carried vessels/vehicles, and G:T had the Oshkosh salvage vessel that could grapple and transport wrecked or damaged vessels - there's bound to be others but I can't remember them at the moment.Of course, for those of us who don't mind T:TNE there were the various Clipper-class ships of the Reformation Coalition but I know some people aren't too fond of that ruleset ;-) - the Clippers had various modules (fuel, cargo/freight, passenger, fuel processing, small craft hanger etc) that clipped to a central spine that had drives at one end and cockpit at the other (in case anyone doesn't know this already - apologies to those who do).
Just my 0.02Cr's-worth
Jeff (aka Captain Chicken, Leg-end in his own Lunchbox)
ObTrav: Hmm... 😏
From: xxxxxx@simplelists.com <xxxxxx@simplelists.com> on behalf of Jeffrey Schwartz <xxxxxx@gmail.com>
Sent: 18 April 2020 20:39
To: tml <xxxxxx@simplelists.com>
Subject: Re: [TML] lanthanum grid "net"CT Jump ship
You can do it easily in T5.
Select "jump bubble" during the design sequence.
I did some fiddling with something like this in MT a long while
back.... cribbed a lot from COACC along with the regular design
notes.
It was a TL8/TL10 design that was loosely based on ISS/Apollo technology.
The only thing that had fusion power was the jump module and one
landing module had an "experimental fusion rocket"
The rest was fission or fuel cell.
Named it the "ISS Sufferance" ... "We got here on Sufferance"
I've got the spreadsheets for it somewhere...
On Thu, Apr 16, 2020 at 7:51 PM shadow at shadowgard.com (via tml
list) <xxxxxx@simplelists.com> wrote:
>
> I recall a ship from way back in days of MT or maybe CT. It had a
> sort of "net" that was part of the jump grid and that allowed it to
> carry large, irregularly shaped items as cargo *outside* the hull.
>
> anybody else remember that?
>
> I'm wondering if something like that is still canon in any of the
> rule sets. If it is, I'd like to go one step farther and have a jump
> drive "module" that can be attached to/installed on a no jump ship to
> let it be jumped to another system.
>
> Be usable for salvage. Also useful for (in my idea) transporting a
> "collectible" antique ship to a buyer.
>
> Anybody willing to design something like that? For my initial idea,
> the "collectible" ship will essentially be a NASA Space Shuttle (with
> ET) with the serial numbers filed off. :-)
>
> If doable, it'd make an "interesting" adventure for a bunch of PCs
> who don't have a ship. Repossesed, needs repairs they can't aford,
> whatever.
>
> Another possible application would be for jury-rigging a ship from
> the local "graveyard" (mothballed more-or-less ships left to be
> scrapped/stripped for parts/whatever).
>
> Such a graveyard/boneyard would likely be in orbit or on an airless
> body as it's a lot easier to take care of ships in such an
> environment. Though a nice desert like the USAF uses for their
> boneyard is workable too.
>
> Systems that been contacted/recontacted after they'd gotten back into
> space one their own might have some very interesting ships in there.
>
> Tinkerig something usable together from the graveyard could be an
> interesting adventure too. :-)
>
> "You want us to try getting *that* flyable?!"
>
> "Hey, it's cheap. It's sturdy. It'll still have lots of room for
> cargo even after we refit it...."
>
> "It's a bloody *rocket*!"
>
>
>
>
> --
> Leonard Erickson (aka shadow)
> shadow at shadowgard dot com
>
>
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