On 4/8/2020 2:05 PM,
xxxxxx@gmail.com wrote:
> I do recall that someone built a massive spreadsheet for GT for (I think) the
> Spinward Marches and let GT's trade mechanics define where the trading mains
> would naturally form and the smaller routes (I think three levels). Somewhere,
> on an old computer, on an old drive, I have the map that comes out of that. It
> looks *a lot* different route-wise than the standard Spinward Marches map.
>
> Ideally, one day, one of us will build some software that can be coupled to one
> of the great online maps or to an arbitrary sector map and use that and some
> decent algorithms factoring in nearby systems (J-1 to J-4 range, beyond that
> likely isn't economical) and UWPs and trade codes to come up with all trade
> routes (which would also tend, of necessity, to become part of any X-boat
> message) and then use that in conjunction with some exchange rates, stock
> exchanges, and random (or inserted) events to model changes over time and report
> those in a format a GM could use in game planning.
I've kept up the process of generating the trade maps using the GT:Far Trader
Rules and other places.
Map :
https://wiki.travellerrpg.com/File:Spinward_Marches_Sector.pdf
Data:
https://wiki.travellerrpg.com/Spinward_Marches_Sector/economic/Milieu_1116
Key :
https://wiki.travellerrpg.com/Trade_Map_Key
I have the data for generating the spreadsheets and / or importing into a
project of this kind. The wiki has maps for all of the sectors in Traveller Map