plague/disease in Traveller
Double Adventure 1: Annic Nova/Shadows (GDW, 1980) – rules for disease infection
The Werewolf Disease (JTAS 5, 1980) – the players must recapture an armed man in the wilderness
Plague: Disease and Treatment in Traveller (JTAS 13, 1982) – rules for handling exposure to disease, effects of disease and treatment; tables for severity and location and notes on TL5 vaccines, TL6 anti-toxins, TL6 antibiotics and TL8 metabolics
The Day of the Glow (JTAS 16, 1983) – the PCs find themselves in the middle of a glowing plague
Mercy Mission (White Dwarf 82, 1986) – description and rules for Decal Tectitis, a rare disease affecting the foetus in the womb
The Galamone Problem III (Journal of the Senseless Carnage Society 17, 1986/7?) – the PCs suffering from an Ancient disease
Plague of Perruques (Travellers’ Digest 10, 1987) – the PCs investigate a plague
Sieben Schlafer (publisher?, 1989) – the PCs find a Zhodani noble who carries a long extinct bacterial disease [in German]
Diseases and Their Treatment (Travellers’ Digest 20, 1990) – rules for disease, effects & treatment
Nuggets (Challenge 73, 1994) – one of six patron encounters is titled Plague World
Death of Wisdom (GDW, 1995) – plague is wiping out the Hivers. Is it natural?
Double Adventures 1-6+ (FFE, 2001) – includes A Plague of Perruques (see above)
Creatures of Distant Worlds: Compendium 1 (Jon Brazer Enterprises, 2009) – one of three appendices lists diseases
#2, #3: 76 Plotlets, Parts 1 and 2: Space Adventures (Fifth Imperium #2/#3 at rpg.net, 2009) – plague is a reason a space station might be purposely abandoned
d66 Disease Names (Jon Brazer Enterprises, 2010) – 36 disease names
Options for the X-Boat Network (Freelance Traveller, Nov 2011) – one adventure hook includes experimental pharmaceuticals intended as a vaccine, destined for a planet suffering from a horrific plague
Lady Luck: A Long Night Adventure for Marc Millers Traveller (Freelance Traveller, Dec 2011) – Act III includes “R-Fever - a plague that swept the region during the fall of the Rule of Man” and is a major plot point
The Asklepios Recovery (Freelance Traveller, Dec 2014) – the PCs steal a cargo to prevent a nanotech plague [also Michael Brown, 2019 – Cepheus]
The Xero Option (Michael Brown, 2016) – the PCs help with a rare but curable disease
The Space Patrol (Stellagama, 2016) – adventure seed – The Demon Plague
The Twelve Hundred (Michael Brown, 2017) – the PCs aid a doctor whose son has a degenerative disease
Interdiction (Freelance Traveller, Jan/Feb 2018) – the PCs are asked to assist with a weapons shipment to a plague-interdicted asteroid belt
Echmerial and Incorial (Freelance Traveller, July/Aug 2018) – one of the adventure seeds has a Free Trader quarantined with Snow Plague but unfortunately the captain’s pet got past customs and is now loose in the highport
The Dangard Experiment (Freelance Traveller, Dec 2018) – the PC’s patron is succumbing to a deadly disease [also Michael Brown, 2018 – Cepheus]
Diseases, Toxins and Chemicals in Traveller Companion (Mongoose, 2019) – rules and notes on delivery, agents, exposure, resistance and acids; six examples
Medico Service (Felbrigg Herriot, 2019) – medic characters/ship; notes on diseases and rules for creating vaccines
The Asklepios Recovery (Michael Brown, 2019) – the PCs steal a cargo to prevent a cargo
Medicine In Traveller – Drugs https://www.freelancetraveller.com/features/science/tmed/med7.html - rules for a Universal Drug Profile and further rules for using the drugs; rules for poisons; rules for a Universal Infectious Disease Profile; treatment of infectious diseases; bug & drugs as weapons
Hiroshi II - https://www.freelancetraveller.com/features/culture/reference/emperors/hiroshi2.html - Late in his reign … Vilani scientist Duskir Isilguur developed the broad-spectrum antiviral drugs that finally brought the Plague of Duskir to heel
The Crucible Campaign: Travelling In the Commonwealth: The Midway Federation - https://www.freelancetraveller.com/features/othroads/crucible/polities/sabinar.html - library data for the Jehun Plague
always going to be a problem because it depends on doing things with
humans and you can't speed that part up.
In the Imperium? With, oooh, I don't know, prison planets? Simultaneous planet wide tests? Perfidious psions/pirates/pretenders to the throne in gulags? ....(I think you're right... I'm just thinking out loud)tc