To both of you,
I agree about keeping the item non-canon to preclude issues later on
because the player engineer is the sort who WILL eventually find
something... ;-)
And the need for adjustment is good from a gameplay perspective.
Thanks!
- Bill
At 02:19 PM 10/7/2019, you wrote:
...and for inspiration on
*that*, see the subplot in "Apollo 13" in which they need to
make C02 scrubbers designed for one module work in another. Using duct
tape. In a life-or-death situation.
On Mon, Oct 7, 2019 at 11:14 AM Thomas RUX
<xxxxxx@comcast.net>
wrote:
- Hello Bill Rutherford,
- Using CT LBB 2's standard jump drives if the two ships are same
tonnage and have the same jump drive type the needed components should
fit. The challenges will be removing them, moving them from one ship to
the other without damaging them, pulling the damaged ones, and then
installing the scavenged parts.
- On hulls of different tonnages the same standard drive rating
probably has different sized components that probably needs adjustments
to fit.
- CT LBB 5 HG 2e I would say that the the two ships have to be of the
same class which gives a high probability of the components matching. Of
course in real life there can be small changes that make the components
slightly different so they do not.
- Tom Rux
- > On October 6, 2019 at 6:38 PM Bill Rutherford
<xxxxxx@comcast.net>
wrote:
- >
- >
- > Brain Trust,
- >
- > My question is going to fumble around a bit so bear with
me.
- >
- > The players' ship has had its M-drive disabled and been boarded
by
- > the hostiles. But they're not trying to take the
ship. THEIR ship
- > has a J-drive problem and they're stuck in this system until
they fix
- > it. They boarded the players' ship in order to take
something from
- > the players' ship's J-drive, to fix the hostile's j-drive
(preferably
- > somewhere on the other side of the system).
- >
- > My first thought would be they want some or all of the players'
- > ship's Zuchai crystals - the jump capacitors - because theirs
cracked
- > or decomposed or something.
- >
- > But how big is - on a 200 ton ship - the jump capacitor?Â
The most
- > detail I've seen about them is in the MGT Starship Operator's
Manual
- > (pg 12) and it suggests the crystals are in an array. But
is this an
- > array in a box in the engine room, is it distributed around the
hull
- > for discharge, or what?
- >
- > Or maybe the jump governor. That would seem to be another
likely
- > target for such a boarding.
- >
- > Or something else?
- >
- > The key is the bad guy's ship's XXXXXXXXXX blew up, went bad,
broke,
- > or wore out and they need a new one. And the players
showed up at
- > the wrong place at the wrong time - and got boarded.
- >
- > It needs to be small - something a couple of people could
manhandle
- > or carry on a stretcher - or the notion of boarding, taking and
- > leaving wouldn't work.
- >
- > Thoughts?
- >
- > Tx!
- >
- > Bill Rutherford
- > xxxxxx@comcast.net
- >
- > -----
- > The Traveller Mailing List
- > Archives at
http://archives.simplelists.com/tml
- > Report problems to
xxxxxx@simplelists.com
- > To unsubscribe from this list please go to
- >
http://archives.simplelists.com
- -----
- The Traveller Mailing List
- Archives at
http://archives.simplelists.com/tml
- Report problems to
xxxxxx@simplelists.com
- To unsubscribe from this list please go to
-
http://archives.simplelists.com
--
"What is now proved was once only imagined." - William
Blake
-----
The Traveller Mailing List
Archives at
http://archives.simplelists.com/tml
Report problems to xxxxxx@simplelists.com
To unsubscribe from this list please go to
http://www.simplelists.com/confirm.php?u=CdnU0EhBjfjjIb8YPy01fwnA9pxhJWpq
Bill Rutherford
xxxxxx@comcast.net