Someone on Facebook asked about rules for upgrading starports and remarkably I can't find anything on the subject. Although there may be enough in the way of numbers in GURPS Starports (2000) and Mongoose's Starports (2011) to allow such calculations to be made.
However, in having a look, I did find the following which I thought might be of use to those interested in starports generally. Note the caveats at the end.
Monographs
- 21 Starport Places (Gypsy Knights Games, 2013) – 21
locations found in starports (also 2017 Clement version & 2019 Cepheus
Engine version)
- Alien Module 1: Aslan (Mongoose, 2009) – encounter tables
for starports
- Alien Module 2: Vargr (Mongoose, 2009) – encounter tables
for starports
- Alien Module 3: Darrians (Mongoose, 2010) – encounter
tables for starports
- Castrobancla (Alex Greene Games, 2016) – offers a simple
starport code inspired system of describing neighbourhood quality
- Class E&D Starports (Nienhaus Games, 2014) – notes for
detailing Class D and Class E starports, along with various layout plans;
tables for prominent features of a starport and purchase tables for
souvenirs, exotic food and exotic drinks; various NPCs to staff a
starport; details for a TL11 firefighting robot and TL11 luggage robot; 1”
= 1.5m floor plans for various components of a Class D starport:
arrival/departure lounges, bathroom, warehouse complex, hospital, luggage,
offices, restaurant, security/customs, server room, shops and
tickets/check in; 1” = 1.5m floor plans for two rooms at a Class E
starport
- Compendium 3 (Mongoose, 2013) – four starports described
and detailed
- Core Rules (FFE, 2011) – notes on starports
- d66 Random Spaceport Events – 36 events for spicing up starport
or spaceport settings or encounters
- d66 Reasons Why the Starport is Closed (Jon Brazer
Enterprises, [2016]) – 36 reasons a starport might have shut up shop
- d66 Spaceport Bar Names (Jon Brazer Enterprises, [2010]) –
names for hostelries which might be found in a starport
- d66 Spaceport City Names (Jon Brazer Enterprises, [2010])
– 36 names for cities and ports – and volume 2 (2016)
- d66 Stores in a Spaceport (Jon Brazer Enterprises, [2014])
– 36 names for shops
- Deck Plan 2: Modular Cutter (SJG, 2001) – one of the
modules is a ‘Class I Starport’
- The Evening Star (R. Warfield Game Design & Marketing,
1979) – details of an L5 type space colony
- Far Trader (SJG, 1999) – details of starport operations
- Fifty Starbases (Judges Guild, 1981) – 50 example plans
and tables for generating facilities
- Imperial Marines (Grenadier, 1983) – 12 figure miniature
collection that included a starter scenario which included a plan of
Trachon Starport
- Locale: Startowns (Michael Brown, 2019) – rules for
creating startowns with options for character, quality, debauchery, other
businesses and crowds; events table (also Locale: Cities)
- Planetary Survey 4: Glisten (SJG, 2001) – illustrative
colour diagram of Banf Starport
- Port Xanatath (Group One, 1980) – large colour map,
background and general description; encounter tables
- Quick Decks 6: Frontier Starports (DSL Ironworks, 2012) –
25mm modular tiles of starport components
- Quick Decks: Frontier Starport (DSL Ironworks, 2016) – OGL
version of the previous entry
- Referee’s Aid 3: Going Portside (Mongoose, 2016) – notes
on the tranport, advertising, startown and fade-down of starports; notes
on 9 hotels & eateries, 7 merchant establishments and 8 places to
visit – handy detailing for fleshing out starports
- Referee’s Aid 6: Societies and Settlements (Mongoose,
2015) – settlement patterns and types, spaceports/starports/orbital
facilities
- Reign of Discordia (Mongoose, 2010) – detailed description
of Rover’s Beacon spaceport
- Starport Module 1: Hotel Complex (FASA, 1981) – 15mm floor
plans of a luxury starport hotel, booklet with building description and 3
scenarios
- Starport Planetfall (Cargonaut Press, 1999) – rules and
background for detailing starports; encounters and port business;
character gen and the Starport Authority
- Starports (Mongoose, 2011) – Imperial starports, their
classification and design; starport encounter tables; nine example
starports
- Starports: Gateways to Adventure (SJG, 2000) - general
background to the Imperial Starport Authority, classes of starport, scout
and naval starports; organizational structure of the SPA with details of
the different departments and services; notes on relationships with the
host planet; starport design sequence, starport characters and campaigns
using starports; plans and layouts
for specific starports (Graniff Field, Rech, Dhian, Alell Grande, Mora and
Fyrandil) as well as various starport components
- Starship Geomorphs (Pearce Design Studio, 2018) – deck
plan portions for ships or starports
- Startown Liberty (GameLords, 1984) – detailed encounter tables
covering the rougher areas of a world’s starport
- Supplement 13: Starport Encounters – example crews and
cargoes available; rules for creating such
- Supplement 14: Space Stations (Mongoose, 2014) – rules for
designing space stations; operations, combat and equipment; trade, docks
and construction yards; ten examples of space stations from 200 to 10,000
tons; chronology and notes on the unlocated Agave system (including Agave
Prime BAE8578-A and Agave Bravo C897477-A) with three patron encounters;
blank Space Station Characteristics Profile form
- Supplement 16: Adventure Seeds – starport locations
- Tancred (Judges Guild, 1980) – starport map and details
- Three Blind Mice (13Mann, 2014) – plans for part of a
starport concourse
- Traveller Companion (Mongoose, 2019) – rules for
describing ports and their features, events and defences; rules for
starports and spaceports from the transponder angle
Periodicals
- Exonidas Spaceport (Dragon 59, 1982) – adventure with
plans for a downport, spaceport and high port and description
- Champa Interstellar Starport (JTAS 7, 1981) – details and
description of a starport in Harlequin subsector (Solomani Rim 3109) which
is a gateway to the Solomani Rim and Hive federation – can be used as a
generic port
- The Compleat Starport (Far & Away 1, 1990) – rules for
detailing starports and their contents, operations and facilities
- From Port to Jump-point (JTAS 22, 1985) – rules for
bringing life and detail to starports and in-system travel
- Gazulin Starport (JTAS [Mongoose] 1, 2019) – colour plans
of highport and downport
- Happy Landings!
Starport Design in Traveller (White Dwarf 43, 1983) – notes on and
standard designs for Class A-E starports, startowns and scout bases
- House Rules (Traveller Chronicle 4, 1994) – starport
traffic and facilities generator (extent and quality)
- The Jewel of the Jewel (Freelance Traveller 82, 2017) –
description of an exclusive restaurant in Banfi Starport on Glisten
- Jump Destination: Knorbes (Freelance Traveller 76, 2016) –
notes on Knorbes’ starport (and adventure seeds)
- Port Facilities (White Dwarf 22, 1980/81) – rules for
developing starport descriptions from the classic Traveller basics
- Rockard City (Alien Star 2, 1981) – description of a
derelict starport and encounter tables
- Starport Rescue Facilities and Lifeboats: Tech Brief
(Travellers’ Digest 16, 1989) – starport rescue facilities and their
organization defined
- Starships, Starports and Vehicles – a HIWG newsletter
concentrating on hardware
NOT included:
NPCs running facilities in starports (or related character generation),
starport robots, adventures set/starting in starports, news briefs etc. Nor reviews of any of the products.
METHOD:
A search of
The Traveller Bibliography 3rd edition + the 2018 Addenda (+ the
incomplete 2019 addenda), The Traveller Periodical Bibliography and the
work-in-progress The Traveller Periodical Bibliography vol.2 for the words ‘starport’
or ‘spaceport’.
TPB vol2 does not yet include all of Freelance Traveller –
so a search on that website might be worth doing and does not yet include much
of Stellar Reaches or Far Traveller 1-2, High Passage 1-5, The Imperial News
Service 1 (unseen) 2, The Imperial Staple 1-12, Security Leak 1-5 & Signal
GK 1-13. [On the upside, I’m getting
closer to finishing that I had thought!]