In Traveller hulls less than 200 d-tons can have only one turret, in which case mixing weaponry makes sense. On hulls greater than or equal to 200 d-tons and less than 30 d-tons one turret with unmixed weaponry and the second could be mixed.



I seem to recall that it’s 1 turret per 100dtns in classic and MT


Sent from my iPhone

On Jul 28, 2019, at 8:24 AM, Thomas RUX <xxxxxx@comcast.net> wrote:

Morning from Washington Greg,


> On July 27, 2019 at 10:39 PM Greg Nokes <xxxxxx@nokes.name> wrote: 


>> On Jul 27, 2019, at 3:04 PM, Thomas RUX < xxxxxx@comcast.net> wrote:

>> To ensure I've gotten this straight in your TU you can have beam laser turrets and pulse laser turrets mounted on

>> the same hull.


> Yup. Even in a turret. But folks never do that in a turret because of the “you cannot fire more then a single

> weapon/battery” rule. Far better to have 2 weapons that you can fire normally and then a launcher of some sort as a

> backup defensive or big punch weapon. 


> Heck, with the way that ROF stacks in GURPs it’s normally better to just load weapons of the same type in a turret,

> but people do strange things.  


Thank you for verifying that I had a partial understanding of your TU.


In Traveller hulls less than 200 d-tons can have only one turret, in which case mixing weaponry makes sense. On hulls greater than or equal to 200 d-tons and less than 30 d-tons one turret with unmixed weaponry and the second could be mixed.


Tom Rux

-----
The Traveller Mailing List
Archives at http://archives.simplelists.com/tml
Report problems to xxxxxx@simplelists.com
To unsubscribe from this list please go to
http://www.simplelists.com/confirm.php?u=g8EYmpjfNu22Uwq2slNgbtlSYHMIUXYZ