In Traveller hulls less than 200 d-tons can have only one turret, in which case mixing weaponry makes sense. On hulls greater than or equal to 200 d-tons and less than 30 d-tons one turret with unmixed weaponry and the second could be mixed.
I seem to recall that it’s 1 turret per 100dtns in classic and MT
Morning from Washington Greg,
> On July 27, 2019 at 10:39 PM Greg Nokes <xxxxxx@nokes.name> wrote:
>> On Jul 27, 2019, at 3:04 PM, Thomas RUX < xxxxxx@comcast.net> wrote:
>> To ensure I've gotten this straight in your TU you can have beam laser turrets and pulse laser turrets mounted on
>> the same hull.
> Yup. Even in a turret. But folks never do that in a turret because of the “you cannot fire more then a single
> weapon/battery” rule. Far better to have 2 weapons that you can fire normally and then a launcher of some sort as a
> backup defensive or big punch weapon.
> Heck, with the way that ROF stacks in GURPs it’s normally better to just load weapons of the same type in a turret,
> but people do strange things.
Thank you for verifying that I had a partial understanding of your TU.
In Traveller hulls less than 200 d-tons can have only one turret, in which case mixing weaponry makes sense. On hulls greater than or equal to 200 d-tons and less than 30 d-tons one turret with unmixed weaponry and the second could be mixed.
Tom Rux
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