Catherine, James,
++Good!
My going in position was that whatever the improvements in cracking
things, improvements in security would keep pace and in Traveller they
MUST have kept pace or the sanctity of a transponder in normal play
wouldn't exist.
And you've provided good 21st century arguments to support it.
Tx!
- Bill
At 01:48 PM 4/2/2019, you wrote:
Beat me to it! ;^D
I was going to suggest a similar system where the transponder holds the
key pair, encrypts a block of information including the ship's ID,
registered name, any other relevant information and the current date and
time. It then broadcasts the public key and the encrypted data. The
transponder would automatically synchronise its clock with the master
clock at any star port when you docked there (and a simple
addition to the standard information block would be when and where that
had last been done).
You can record the signal if you want, but any recipient would be
immediately aware that it was an out-of-date one and therefore
suspect.
On Tue, 2 Apr 2019 17:38 Catherine Berry,
<xxxxxx@gmail.com>
wrote:
- It would be pretty easy to design a hard-to-spoof system using public
key cryptography. Each ship and traffic control system broadcasts its
public key. Signals in either direction are encrypted using the public
key, and decrypted using the private key. Combine that with a wide
distribution system for known public keys (presumably as part of the
shipping registry) and it's trivial to authenticate that anyone is either
(a) who they say they are, or (b) obtained the private key of the entity
they're pretending to be. Grabbing private keys and outrunning their
invalidation update message might be a good motive for piracy or
espionage.
- Note that this removes the need for a sealed black-box transponder.
Everything can be open and accessible. The private key and the subsystem
that handles encryption/decryption are the only things that need to be
carefully protected.
- On Tue, Apr 2, 2019 at 6:14 AM Bill Rutherford
<xxxxxx@comcast.net>
wrote:
- All,
- In canon, can a ship record another ship's transponder broadcast, and
- rebroadcast it, essentially taking over that ship's
identity?
- I've found very little online and the only printed reference that
- discusses it much at all is the Starship Operator's Manual Vol 1,
- published by Digest Group back in 1988. Their "short
version" is
- that the transponder is in an essentially unbreakable black box that
- requires a licensed technician to reprogram (i.e. change the signal
- being sent).
- One of my players is intent on sending a bogus transponder signal but
- doesn't want to go so far as altering the black box. His plan
is
- "harvest" a transponder signal sent by a random ship after
turning
- off his own ship's black box.
- So - back to my original question, would this work?
- One obstacle I can think of would be if the transponder sends some
- sort of authentication code based on a "seed" of some sort
(kind of
- like the way a Symantec cybertoken uses a random number seed only
- elsewhere held on a Symantec server somewhere) which would be more
- difficult than most would be willing to deal with - to
duplicate.
- What other obstacles, other than saying "That's now how they
- work! You cannot rebroadcast somebody else's transponder
signal
- because the Imperium, in their wisdom, incorporated handwavium into
- the transponder that precludes this sort of thing" might there
be?
- In advance, thanks!
- Bill Rutherford
- xxxxxx@comcast.net
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xxxxxx@comcast.net