I’d love for some non-economic reason for a small ship/CT77 universe. But at the scale of the imperium I’m not sure it really makes sense. 

Even if you hand-wave jump drive as the limiter it makes attacking impossible, as I will just build a huge station or monitor, and your small ship attack force will die a quick death. 

So convince me! :)



Sent from my iPhone

On Jan 3, 2019, at 4:33 PM, Evyn MacDude <xxxxxx@gmail.com> wrote:



On Wed, Jan 2, 2019 at 4:32 PM Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote:
The Trav 'era' that is used is, IMO, a critical factor.
The original, CT, era started off with fairly small ships, both commercial & military.

Yes, and no. One needs to look at the maritime model a little closer. i.e. a 1000dt cargo ship is pretty big in a lot of historical shipping sizes. Thus the range of sizes available in Book two allows for some interesting correlations. 

Right now I am flipping through Coaling Stations of the early steamship era. With that model and the number of little podunk little places that existed just as a place to take on fuel and maybe a few incidentals starts to look like the traveller map. Couple that with GT:World Trade numbers one starts to get a rough gradient map to draw trade routes along. And from there Traffic numbers can be generated. Though honestly Going back to CT'77 Trade route table has a lot of traction as well, but the numbers to modify encounters takes more work.

--
Evyn

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